Unity

Unity Game Creator 2: Complete Guide Index

Unity Game Creator 2: Complete Guide Index

About This Article

Thank you for visiting this site. This article is a comprehensive index for browsing all articles in the “Game Creator 2 Complete Guide” series.

This series covers all features of “Game Creator 2”, a no-code/low-code game development toolkit for Unity. It consists of 16 articles divided into 3 parts: 7 Core Feature articles, 8 Module articles, and 1 Practice article.

Use this article as a map and start reading from the features you need.


If you want to learn more about game development and Unity, check out these books:

How to Read This Series

If you’re new to GC2, we recommend starting with the overview article to understand the overall toolkit structure, then learning player control with Characters, camera follow with Cameras, and logic building with Visual Scripting.

Unity Game Creator 2: Features and Getting Starteden.senkohome.com/gamecreator2-overview/

If you’re already using GC2, go directly to the module article you need. The final “5 Sample Implementations” article provides cross-module usage examples as reference for actually building games.


Part I: Core Features (7 Articles)

The basic features included in the Game Creator 2 core package. Since they form the foundation for all modules, we recommend understanding them first.

1. Overview — Feature List and Getting Started

Unity Game Creator 2: Features and Getting Starteden.senkohome.com/gamecreator2-overview/

An introductory article covering GC2’s overall picture, package structure, target users, version info, and module list. Please read this first as the starting point for the entire series.

2. Character System

Characters: Movement, Animation & Ragdoll | Game Creator 2en.senkohome.com/gamecreator2-characters/

Covers all character control features including Player/NPC movement, rotation, animation, IK, ragdoll, Interaction, and footsteps.

3. Camera System

Cameras: TPS, FPS, Fixed & All Shot Types | Game Creator 2en.senkohome.com/gamecreator2-cameras/

Comprehensive coverage of camera design patterns including TPS/FPS/Fixed/Freelook/Lock-on Camera Shots, transitions, Avoid Clipping, noise, and shake.

4. Visual Scripting

Visual Scripting: Triggers, Actions, Events | Game Creator 2en.senkohome.com/gamecreator2-visual-scripting/

Explains GC2’s unique no-code logic building with four elements: Trigger, Instruction, Condition, and Event. Also includes advanced topics like Hotspot, Action Point, and Command Receiver.

5. Variables

Variables: Local, Global, Name & List | Game Creator 2en.senkohome.com/gamecreator2-variables/

Organizes the four types of variable scopes (Local/Global/Local List/Global List), each data type, and variable reference, manipulation, and usage.

6. Advanced Features (Audio/Signals/Save & Load/Tween)

Audio, Signals, Save/Load & Tweening | Game Creator 2en.senkohome.com/gamecreator2-advanced/

Covers cross-cutting features within the core that are slightly more advanced: sound management, event notification (Signals), save & load, and Tween animation.

7. How to Build a Basic Game

Unity Game Creator 2: Build Your First Gameen.senkohome.com/gamecreator2-game-making/

A tutorial for building your first working game with GC2, from character creation to camera setup, trigger placement, scene transitions, and UI connections.


Part II: Modules (8 Articles)

Paid modules that extend the core. Combine the modules you need based on your game genre.

8. Inventory

Inventory: Items, Equipment & Crafting | Game Creator 2en.senkohome.com/gamecreator2-inventory/

Covers all features of the item management system: item definitions, Bags, Equipment, Crafting, Dismantling, Merchants, Loot Tables, Sockets, Weight/Currency, and UI.

9. Dialogue

Dialogue: Branching Conversations & Actors | Game Creator 2en.senkohome.com/gamecreator2-dialogue/

Comprehensive coverage of the node-based conversation editor, branching/conditions/random, actor setup, Bark (monologue), speech bubble UI, and localization support.

10. Stats

Stats: Attributes, Status Effects, Formulas | Game Creator 2en.senkohome.com/gamecreator2-stats/

Explains RPG-style numerical design using Attributes (HP/MP), Stats (strength/intelligence), Status Effects (buffs/debuffs), Formulas, and Stat Tables (level tables).

11. Quests

Quests: Task Hierarchies, Journal & Minimap | Game Creator 2en.senkohome.com/gamecreator2-quests/

Covers quest system design and construction: Quest/Task/Subtask hierarchies, automatic condition tracking, Journal UI, minimap integration, and story progression management.

12. Behavior (AI: FSM, BT, GOAP, Utility AI)

Behavior: FSM, Behavior Tree, GOAP & AI | Game Creator 2en.senkohome.com/gamecreator2-behavior/

A powerful module that lets you build four AI methods (State Machine, Behavior Tree, Goal-Oriented Action Planning, Utility AI) with no code. Covers design patterns for enemy AI and NPC behavior.

13. Perception (Awareness & Stealth System)

Perception: Sight, Hearing, Smell & Stealth | Game Creator 2en.senkohome.com/gamecreator2-perception/

Covers the stealth game AI perception system with four sensors (Sight, Hearing, Smell, Feel), Awareness, Luminance, Camouflage, Evidence, and Relay.

14. Shooter (Ranged Combat & Firearms)

Shooter: Weapons, Ammo, Recoil & Combat | Game Creator 2en.senkohome.com/gamecreator2-shooter/

Explains how to build a gunfight system with Weapon, Ammo, Magazine, Sight, Recoil, Muzzle, Shell, Projectile, and Biomechanics (IK). Essential for FPS/TPS implementation.

15. Melee (Close Combat & Combo System)

Melee: Weapons, Combos, Shields & Combat | Game Creator 2en.senkohome.com/gamecreator2-melee/

Covers the close combat system for action games with Weapon, Shield, Combo, Poise, Reaction, Hit Scan, Skill, Phase, and Strike Chain.


Part III: Practice (1 Article)

A sample implementation report that combines multiple modules to actually build games.

16. 5 Sample Implementations — Escape, Fighting, RPG, Survival, FPS

5 Sample Games: Escape, Fighting, RPG, FPS | Game Creator 2en.senkohome.com/gamecreator2-sample-games/

Detailed coverage of five different genres (escape game, boxing, Dragon Quest-style RPG, survival craft, Apex-style FPS) including module selection, Stats/Inventory design, Behavior Tree, and implementation order.


You don’t need to read everything in order. Read through the articles centered on the modules you need, based on the genre of game you want to create.

If you want to make an RPG: Overview → Characters → Cameras → Variables → Inventory → Stats → Quests → Dialogue → Sample Implementation (Dragon Quest-style RPG)

If you want to make an action game: Overview → Characters → Cameras → Visual Scripting → Melee → Stats → Behavior → Sample Implementation (Boxing)

If you want to make a shooter: Overview → Characters → Cameras → Shooter → Perception → Behavior → Inventory → Sample Implementation (Apex-style FPS)

If you want to make a stealth game: Overview → Characters → Cameras → Perception → Behavior → Visual Scripting → Sample Implementation (Escape game adaptation)

If you want to understand the big picture: Overview → How to Build a Game → Each module in order → 5 Sample Implementations



Summary

This article provided a complete list of all 16 articles in the “Game Creator 2 Complete Guide” series.

Game Creator 2 is a toolkit that supports a wide range of development styles, from no-code to full script extension, through its core package + module combination. While the official documentation exceeds 1,860 pages, we hope this series helps you grasp the key points of each feature.

Start reading from the module articles that match the game you want to create.

We hope you’ll continue reading our next article as well.