Displaying a Minimap in Bakin
In the previous article, I covered how to display HP bars for allies and enemies on-screen. In this article, Iâll explain how to implement the âminimapâ feature in the Layout Toolâsomething almost every action game includes.
The official Wiki has a brief entry on minimap display as well, so feel free to check that too.
How to Display the Minimap
Displaying a minimap isnât actually that complicated. The âEvent Free Layoutâ covered in the previous article is all you need.
First, open the âLayout Toolâ from Bakinâs master menu, go to âEvent Free Layout,â and click âAdd Layoutâ to add a layout named something like âMinimap Display.â

With the new layout selected, click the â+ Partsâ button under âLayout Partsâ to add a new part. From the âGame Generalâ tab, select âMinimapâ and click âOK.â

A minimap will now appear in the upper-left of the preview area.

The default position and size arenât ideal, so reposition it to the upper-right and make it a bit larger.

Once the minimap layout is set up, add the Event Free Layout display command in a Common Event, just as in the previous article.

Launching the game with this configuration should show the minimap in the upper-right corner. As youâll quickly notice, Bakinâs minimap is honestly not very impressive in its default state.
On its own it provides very little useful information, but with the extra step described later, it becomes much more functional.

Minimap display options can also be adjusted in âGame Definitionâ â âRules and Drawingâ â âCurrent Map Display Settingsâ on the right side.
For example, enabling âRotate Player Iconâ makes the player icon rotate to match their facing direction.
Enabling âUse Auto-Mappingâ gives the minimap an exploration feelâthe map progressively reveals itself as the player moves through it.
âDrawing Size per Tileâ can be decreased to zoom the minimap in (narrower view), or increased to zoom it out (wider view).
The colors for walkable and unwalkable terrain can also be customized freely. Adjusting these settings will make the minimap more appropriate for your game.

How to Display the Simple Map
In addition to the minimap, Bakin also includes a âSimple Mapâ feature. Unlike the minimap (which shows the area around the player), the Simple Map displays the entire map with color-coded elevation.
To display it, go to the Layout Tool, click the â+ Partsâ button, and select âSimple Mapâ from the part list (it appears above âMinimapâ).

A small Simple Map will appear in the upper-left of the layout preview.

Increase the size to make it more legible in the actual game view.

In the actual game, the Simple Map looks like the screenshot below. You can see that compared to the minimap, it clearly shows terrain colors and elevation across the whole map.
At first glance the Simple Map alone might seem sufficient, but the minimap has one unique feature the Simple Map lacks: the ability to display enemy and treasure icons. That distinction is covered next.

Displaying Enemy and Treasure Icons on the Minimap
The minimap appears to be the weaker option at a glance, but it actually supports displaying icons for enemies and treasure chestsâa feature the Simple Map doesnât have.
To use this feature, first open âGame Definitionâ â âSystem Resourcesâ and configure the âEvent Imageâ entry under âCurrent Map.â

Youâll need to prepare the icon images yourself. For this example, I created a simple 16Ă16 red circle in pixel art (easily made in Paint or any similar tool) and registered it.
By assigning this red circle to an enemy character, the enemy will appear as a red dot on the minimap.

Open the enemy characterâs âCast Event,â then in âGraphic Settingsâ set the âMap Display Imageâ to the red circle registered in Game Definition.

Running the game, youâll see the enemy character displayed as a red dot on the minimap. Youâll also notice that no red dot appears on the Simple Map, confirming the distinction between the two.

Using the same approach, you can create a treasure chest as a custom event, register a yellow diamond icon in Game Definition, and assign it as the chestâs map imageâgiving you separate icons for enemies and treasure.

Personally, I think the Simple Map should have the icon display feature too, but Bakin apparently intends for both maps to serve distinct rolesâor so I assume.
Summary
This article continued from the previous one, covering more practical uses for Bakinâs Layout Tool.
Personally, Iâd recommend the Simple Map over the minimap in terms of visual clarity, but its inability to differentiate enemies and treasure icons is a significant limitation.
Hopefully Bakin will improve the map features in a future update. Until then, this is what we have to work with. Iâll continue covering how to build games in Bakin going forwardâcheck back if youâre interested.
đ Series: RPG Maker Bakin: Game Development Guide (11/17)